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・ Raptor watchpoint
・ Raptorapax
・ Raptorex
・ Raptori
・ Raptorial
・ Raptors 905
・ RaptorX / software for protein modeling and analysis
・ Raptou
・ Raptr
・ Rapture
・ Rapture (1950 film)
・ Rapture (1965 film)
・ Rapture (Anita Baker album)
・ Rapture (band)
・ Rapture (Battlestar Galactica)
Rapture (BioShock)
・ Rapture (Blondie song)
・ Rapture (Bradley Joseph album)
・ Rapture (composition)
・ Rapture (disambiguation)
・ Rapture (Dragonlord album)
・ Rapture (iiO song)
・ Rapture (Impaled Nazarene album)
・ Rapture (Johnny Mathis album)
・ Rapture (novel)
・ Rapture (The Mavis's album)
・ Rapture (Trio X album)
・ Rapture dream
・ Rapture for the Geeks
・ Rapture in the Chambers


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Rapture (BioShock) : ウィキペディア英語版
Rapture (BioShock)

Rapture is a fictional city in the ''BioShock'' series published by 2K Games. It is an underwater city that is the main setting for the games ''BioShock'', ''BioShock 2'' and the DLC ''BioShock Infinite: Burial at Sea''; it also briefly appears in ''BioShock Infinite''. The game's back-story describes the city as envisioned by business tycoon Andrew Ryan in the mid-1940s as a means to create a utopia for mankind's greatest artists and thinkers to prosper in a laissez-faire environment outside of increasing oppression by the world's governments. However, the lack of government made many people uneasy, and the masses turned toward political activists like Atlas who advocated stability under a government, turning the city into a dystopia; and on the eve of 1959, a civil war broke out, leaving much of Rapture's population dead. The remaining citizens either became psychotic "Splicers" due to the effects of ADAM, a substance that can alter genetic material, or have barricaded themselves from the Splicers to protect themselves, leaving the city to fail and fall apart around them.
The player first experiences Rapture in ''BioShock'', in 1960, a year after the fateful riots, as a man named Jack that has come to Rapture after a plane accident over the mid-Atlantic Ocean where the city was located; during this, the player comes to learn more about Ryan's motives and those that he struggled against to keep the city's ideals until the very end. In ''BioShock 2'', the player takes the role of a "Big Daddy", a heavily modified humanoid in an armored diving suit, designed to maintain the city, and would soon come to serve the purpose of protecting the Little Sisters as they collect ADAM from "Angels", which are dead bodies that harbor significant amounts of ADAM; this takes place eight years after the events of the first game, and while Ryan has been killed, there remain those that vie for the vacuum left in his position of power.
Rapture makes a brief appearance near the climax of ''BioShock Infinite'', which is otherwise set in a different dystopian city, Columbia. Downloadable content for ''Infinite'' is set in Rapture on New Year's Eve 1959, a year before the events of the first ''BioShock'' and on the day of the civil war.
== Concept and creation ==

The concept of Rapture was the brainchild of Ken Levine, founding member and creative director of Irrational Games, (briefly renamed 2K Boston just prior to ''BioShock''s release, but later returned to their former name). Ken Levine had studied the works of Ayn Rand, George Orwell, and Aldous Huxley and other works of utopian and dystopian societies as part of his liberal arts degree. He had also had fascination with the story of ''Logan's Run''.〔 Levine also considered the nature of the horror genre, noting works such as ''The Shining'' where there is the need for a feeling of loss for the horror to be effective.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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